Articles posted by "Chris Polus"

Boost Your Zoom H4n Recordings
I’m sure many of you have heard of the Zoom H4n field recorder. Maybe you own one and that’s the reason you’re here ;) It’s popular, it’s small, ultra portable and affordable. I take it wherever I can. And yet I wish the quality of the recordings [...]Read more

The Sound of Arcan Chronicles Episode 2
I compiled a few shots from the recently released Episode 2 of Arcan Chronicles and show what went on behind the scenes in my studio. Enjoy the tips and tricks, fails and funny moments, follow me on Twitter or subscribe to my YouTube channel.Read more

The Sound of Windmills in the Arcan Chronicles
A few months ago I got asked by Arcanite Studios if I wanted to do sound design for a series, Arcan Chronicles, shot entirely in Minecraft. Windmills? What windmills! In episode 1, there was a long opening effect shot with fire and huge turning windmills. Now, windmills [...]Read more

Behind the Footsteps of Arcan Chronicles – The Footstep Machine
A few months ago I got asked by Arcanite Studios if I wanted to do sound design for a series, Arcan Chronicles, shot entirely in Minecraft. I enjoyed playing Minecraft and would love to start some survival adventures again soon. Now, Minecraft has a pretty basic visual style, [...]Read more

Remixing New York Fears for Red Ochsenbein
Life is like a box of chocolates. And so I noticed my composer colleague Red Ochsenbein talking about his upcoming orchestra rock album „Did I mention hell?“ on Twitter a few times. But when he said he was going to make remixes of his songs, it really got me [...]Read more

What’s fun to work with as an audio guy? Part 3: Unity 3D
I had the pleasure of working on different indie projects during the past couple of months. Each of them used different game engines to get things done. In this multi-part series I want to share experiences I made with these tools along some personal thoughts. This will be no [...]Read more

What’s fun to work with as an audio guy? Part 2: UDK
In this multi-part series I want to share experiences I made with the UDK along with some personal thoughts. This will be no thorough test of this environment but rather a look at how I felt during development, what I liked and disliked. In the case of UDK, it was about 1 week. [...]Read more
What’s fun to work with as an audio guy? Part 1: What to look for?
In this multi-part series I want to share experiences I made with audio tools in game engines along with some personal thoughts.Read more
How Music Greatly Improves Your Game
Let’s have a very high-level view of what composers do when they’re involved in a game project. Let’s see if we can establish a non-scientific vocabulary that game developers and composers can use to talk to each other. The better a game developer understands a [...]Read more